
Faithless
You are a doctor tasked to revive a sick little girl at a Church. Talk to the members of the Church and look for clues on the girl's history.
Changelog:
6/10/2025 - The game-breaking bug at the mini-game when you talk to the little girl should be fixed. [That was the only thing we fixed during the Jam rating period].
Controls:
WASD to move.
E to interact.
Some inventory items can be dragged onto characters to trigger other dialogue options.
Credits:
Allyson - Developer
Benoît Geslain - Developer
Koro - 2D illustrator, Twitter
ThatFriendlyRobot - Artist
David - 3D and Texture Artist, Itch.io
Crabs - 2D artist/animator, Instagram
Moth - 2D artist/animator, Instagram
Willem Granzin - Sound Designer & Composer
Ian Samuel Ison Sianghio - VA for The Priest & The Boy
Jocelyn Rodriguez - VA for The Nun & The Girl
Lune/TeaBabpy - Narrative Lead
Nutella Croissant - Production & Narrative Design
Vel - Moral Support
Updated | 2 days ago |
Published | 3 days ago |
Status | Released |
Platforms | HTML5, Windows |
Authors | TinyBitOfHeaven, Tioneb_Ben, Korotea, Nutella Croissant, veliciquent, David, WibblyWall, ThatFriendlyRobot54, x_moth |
Made with | Unity |
Download
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Comments
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Really cool experience, though I did encounter two small bugs, one where left and right clicking an object in the inventory would disconnect it from the hot bar and one where you could drag the dialogue options around.
Though aside from that I was curious to know if there was an ending after curing the girl? I'm not sure if I just missed something but it felt like nothing happened?
I digged the art style and music, gave a really clean feel that made playing the game incredibly enjoyable.
The game-breaking bug at the mini-game when you talk to the little girl should be fixed. [That was the only thing we fixed during the Jam rating period].
Love the art direction for your game! The cross-hatching on the environment, dynamic music, lighting, and the 2.5D style are all perfect. If y'all do continue with developing this game, there's a part near the red banner on the staircase near the beginning that you can walk through and soft-lock yourself in if you go too deep into it. Also, every time E is pressed, the puzzle opens up, sometimes over dialogue. Other than those small issues, very beautiful game!